Town: Ko Hie̜ Kez

Ko Hie̜ Kez

Ko Hie̜ Kez
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceVrǟmnde̜wi̽fto Diocese
Sub ProvenceKivu̽ Ûchû Kingdom
RegionÊfêdê-race Holt
Founded1599
Community LeaderMaster Glegfeshe Zienra
Area4 km2 (1 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation6182 m (20282 ft)
Average Yearly Precipitation73 cm/y (28 in/y)
Population1084
Population Density271 people per km2 (1084 people per mi2)
Town AuraSummoning
Naming
Native nameKo Hie̜ Kez
Pronunciation/ko/ /hje̜/
Direct Translation[cyan] [length]
Translation[Not Yet Translated]

Ko Hie̜ Kez (/ko/ /hje̜/ [cyan] [length]) is a subtropical Town located in Kivu̽ Ûchû Kingdom, Vrǟmnde̜wi̽fto Diocese, within the Covenent of Irus.

The name Ko Hie̜ Kez is derived from the Wood Elvish language, as Ko Hie̜ Kez was founded by Joidä̂ Ca̋g 'Elodie Mango' Mboīboī Gärmé̄ Yó̄nḱ Phreirdrageec, who was culturaly Wood Elven.

Climate

Ko Hie̜ Kez has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Ko Hie̜ Kez receives an average of 73 cm/y (28 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ko Hie̜ Kez covers an area of nearly 4 km2 (1 mi2), and an average elevation of 6182 m (20282 ft) above sea level.

Overview

Ko Hie̜ Kez was founded durring the late 17th century in early winter of the year 1599, by Joidä̂ Ca̋g 'Elodie Mango' Mboīboī Gärmé̄ Yó̄nḱ Phreirdrageec. The establishment of Ko Hie̜ Kez was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ko Hie̜ Kez's construction back out of the project. Joidä̂ Ca̋g 'Elodie Mango' Mboīboī Gärmé̄ Yó̄nḱ Phreirdrageec pushed on reguardles, and Ko Hie̜ Kez was finished, but starts off as a terible place to live.

Ko Hie̜ Kez was built using the conventions of Wood Elven durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Ko Hie̜ Kez is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Ko Hie̜ Kez is is constructed arround a semi-circular broad packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Ko Hie̜ Kez's would-be-castle fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Ko Hie̜ Kez gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Ko Hie̜ Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ko Hie̜ Kez.

Ko Hie̜ Kez has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ko Hie̜ Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ko Hie̜ Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ko Hie̜ Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ko Hie̜ Kez's public wards, blessings, and other arcane systems.

Ko Hie̜ Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ko Hie̜ Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ko Hie̜ Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ko Hie̜ Kez's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Ko Hie̜ Kez there is always just enough rain to be annoying.

The Spider, Scarlet (Tiny) near Ko Hie̜ Kez are known to be quite timid.

Ko Hie̜ Kez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Wild Magic energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4433 m2
    • Cattle and Similar Creatures: 271
    • Poultry: 3252
    • Swine: 216
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 108

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 4
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

331 of Ko Hie̜ Kez's population work within a Foundational Occupation.

710 of Ko Hie̜ Kez's population do not work in a formal occupation, but do contribute to the local economy. 43 (4%) are noncontributers.

Points of Interest

Many of Ko Hie̜ Kez’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Ko Hie̜ Kez’s streets.

Ko Hie̜ Kez is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Ko Hie̜ Kez was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ko Hie̜ Kez lost 185 people, 399 livestock, and 39 buildings. The conflict ended after roughly 96, when members of Ko Hie̜ Kez's militia enacted an operation to extract assets from a strategic location under siege by the enemy. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with the defense of the strategic location against a siege, which ended in victory for Ko Hie̜ Kez's forces. The war is remembered in legend by Ko Hie̜ Kez's bards, historians, and legend keepers.

History